PLAY CHESS AGAINST COMPUTER

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Game History
Level 10
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    Chess Rules

    Chess is one of the most seasoned realized tabletop games actually played right up 'til the present time. The guidelines of chess have changed enormously since its innovation, however at this point have been genuinely normalized and generally known. The principles introduced here are the essential standards of the round of chess, yet a definite outline of how the game is played can be found at Wikipedia or the authority ruleset of the International chess organization.

    Arrangement

    The round of chess is played on a 8x8 checkered board, where the lines are set apart from 1-8 and alluded to as "positions" and the segments set apart from "A" to "H", alluded to as "records". The square set apart as "A1" ought to be dark. The player controlling the white pieces puts his pieces on positions 1 and 2, and the player playing the dark pieces puts his pieces on positions 7 and 8. The pawns are set on positions 2 and 7. Different pieces are set on positions 1 and 8 as followed, beginning from the "A" record: A rook, a knight, a priest, a sovereign, a lord, a priest, a knight, and a rook. The player who has white goes first, and players substitute moves later that.

    The Aim of the game

    The game can end under the accompanying conditions:

    Assuming your rival's the best is under danger of catch, however your adversary has no lawful move to forestall that catch, you have won. This is alluded to as "Checkmate" when either player surrenders the game. at the point when a player takes too long in taking their action. On this site we give every player 60 seconds to take each action, and an aggregate of 15 minutes for every one of their moves before the game is relinquish. Assuming a players lord isn't under danger of catch however that player has no lawful moves in any case, the game is a draw. The game is additionally a draw assuming that any of the accompanying circumstances come up: Neither one of the players has an adequate number of pieces to have the option to checkmate A similar load up position is rehashed multiple times 50 continuous turns have passed in which neither player has moved a pawn nor caught a piece The players consent to a draw Taking action

    Chess moves

    King can move exactly one square horizontally, vertically, or diagonally. At most once in every game, each king is allowed to make a special move, known as castling.
    Queen can move any number of vacant squares diagonally, horizontally, or vertically.
    Rook can move any number of vacant squares vertically or horizontally. It also is moved while castling.
    Bishop can move any number of vacant squares in any diagonal direction.
    Knight can move one square along any rank or file and then at an angle. The knight´s movement can also be viewed as an “L” or “7″ laid out at any horizontal or vertical angle.
    Pawns can move forward one square, if that square is unoccupied. If it has not yet moved, the pawn has the option of moving two squares forward provided both squares in front of the pawn are unoccupied. A pawn cannot move backward. Pawns are the only pieces that capture differently from how they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them) but cannot move to these spaces if they are vacant. The pawn is also involved in the two special moves en passant and promotion.

    Chess Castling

    Castling is the only time in the chess game when more than one piece moves during a turn. This chess move has been invented in the 1500´s to help speeding up the game and improving balance of the offense and defense. During the castling, the king moves two squares towards the rook he intends to castle with, and the rook moves to the square through which the king passed. Castling is only permissible if all of the following conditions hold:
    Neither king nor rook involved in castling may have moved from the original position;
    There must be no pieces between the king and the rook;
    The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square)

    Pawn promotion

    If a pawn reaches the opponent´s edge of the table, it will be promoted – the pawn may be converted to a queen, rook, bishop or knight, as the player desires. The choice is not limited to previously captured pieces. Thus its´ theoretically possible having up to nine queens or up to ten rooks, bishops, or knights if all pawns are promoted.

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